The Iconic Puzzle Game Didn't Triumph at The Game Awards — An Additional Classification Might Solve This

Each time a prominent prize-giving event nears, one notices an outcry for introducing of new categories to recognize underappreciated efforts and satisfy the passions of enthusiasts who have specialized interests.

My colleague previously argued for a horror game category. It would be amazing. The same goes for board games, this being someone's personal cause. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, I have a cast-iron argument supporting my request is the most urgent and important of all. The demand is this: We need a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions defies precise measurement; opinions vary greatly, and inevitably generate discussions resulting in unclear classifications. This explains why film award organizations avoid this approach. Yet it remains an essential concession for the industry of gaming, that demonstrate such variety they hardly constitute one unified medium.

To recognize the complete range of achievement in video games to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Existing Game Classification System

Leading game ceremonies offer these genre categories for Action, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these classifications successfully include many game types, allowing placement for most games within them.

Different situation exists for brain-teasing titles. No appropriate category exists to accommodate them. Think about these this year’s best games, all very different: the architectural riddles from a specific release, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. Where could they possibly go between these six categories? Unfortunately, nowhere.

Recognition Challenges

Many instances occur outstanding logic titles released every year that have no home during gaming ceremonies, except when they manage to fit classification types such as Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • An iconic brain-teaser got overlooked for anything in 2014
  • Another imaginative release received no nominations during that ceremony
  • Popular arranging title received no acknowledgment that year
  • Only a few logic titles barely qualified for small studio or handheld classifications

Importance of Logic Titles

These are often small games, yet the craft in brain-teasers holds tremendous importance. Famous handheld logic titles rank among most engaged experiences worldwide and have been for an extended period.

The iconic tile-matching title challenges popular creative games claiming status as highest-selling title ever; it additionally competes for best game of all time. Logic titles represent cornerstones within interactive entertainment, and engaging across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. One could readily select a field of five engaging, different, qualified experiences annually without trouble — or rather, with difficulty, because you’d have to leave so many good games out.

And to reiterate, these include experiences that otherwise have no home at major gaming awards. Puzzle game makers are working at the demanding boundary game development, producing among the purest expressions of gaming itself. Just like movie stunt professionals, they merit acknowledgment. We shouldn't delay 35 years.

Mackenzie Sellers
Mackenzie Sellers

Eva is een ervaren contentstrateeg met een passie voor digitale media en storytelling.